Or to put it another way I normally run Radar, but I wouldn't install a Radar modification on my Minotaur if I got one as that would be wasted if I decided to take smoke. With the lower concealment bonus of the legendary upgrade, not so much.
With the normal concealment module plus Captain skill and Camouflage the Minotaur's radar has a good kilometer more range than the ship's detection radius, so Destroyer ambushing is a thing. It's already rare for people to use Radar rather than Smoke and this upgrade would strengthen the latter while weakening the former. Such changes might have worked and diversified meta but,įor now those mods seem to be largely nothing more than a waste of dev time.įeels like the Minotaur upgrade does the opposite of "diversify the meta". maybe changing ruder and aceleration a bit Turning a yamato from sinper to a midrange brawler : What would have needed to happen would be something that radically changed ship playstyle like (only a rough made up example to get the point across) : Meaning the only ones that will be mounted by a significant number of players are the "upgrade" ones which doesnt diversify the meta at all. the next best category is some "maybe" useable The problem is what the modules ended up beeing: Well the idea of giving ships modules that create 2 different playstyles for T10 is quite appealng since a more diverse meta on T10 would be welcome. They also reworked the upgrade itself in 9.5.īut now the module costs RB points, plus we also have both Ragnar and Smaland in the game and I own both of them.Now that we know the mods are final ive had a (final) look at them and must say im dissapointed. Over time WG has rolled back some of the nerfs, in fact torp YY nowadays is stronger than it ever was (down to 129s reload, damage up from 17.9k to 18.8k), but they kept the gun nerfs. I played YY a lot in CBs back when Radar YY was a thing, then WG nerfed the hell out of the ships general stats instead of going for the radar itself… giving me no real incentive to play her for the upgrade mission, before they moved the upgrades to the arsenal.įor those who didn’t play old pre-nerf YY: The nerf moved the main gun reload up from 3 to 4s (+33%) and the torp reload from 136 to 156s… thats a sledge hammer nerf, because it nerfed both the smoke and the radar playstyle at the same time.